But The Vanishing of Ethan Carter is such a slight, inoffensive, timid little game that I can't think of a better word than boring. I hate using the word "boring" to describe artwork – I feel like any art, no matter how drab, can never truly be boring, because even if you're discussing how boring it is, it's still achieved one of its key objectives: to inflame. It's proof that if the developer takes a back seat, minimises his presence, and lets the audience go where it wants, the results will be confused, insubstantial, and for the large part dull. I admire Ethan Carter as an experiment, and I'm grateful to it: in the argument over directorial intent versus player freedom, this game has provided me ammunition to argue for the former. "This game is a narrative experience which does not hold your hand." The Vanishing of Ethan Carter opens with that disclaimer and for better or worse, it sticks to its guns. ![]() ![]() ![]() Platforms – Windows PC, PS4 (launch in 2015).
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